Prism Break was originally a frightening rock golem who didn't like to be bothered within his underground territory. Designer Jesse Moore would go on completing the design of Prism Break including stunning visual effects used in the Crystal Eruption ability and the complicated laser refraction math. These were eventually flipped around and simplified. His first two abilities and their interactions remain relatively intact although they started out with Prism Break punching the ground and having crystals cascade out to form his Crystal Shard with the laser beams on his secondary. Prism Break is a character gameplay designer Nat Loh initially designed. 3.2 Skylanders: Spyro versus The Mega Monsters.
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